Trym Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, tan shirt, and blue tie. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair has been sun bleached extensively. He wears an eyepatch.
Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised by priests from a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Religious, Mentor. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp.
Thomas Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his blonde hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a desert tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He doesn't get along with people that don't share his tastes; and a rival would like him out of the picture
Ideals: Joker, Fighting, Impeccable. Bonds: Nature, In love, Criminal record. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp. Moonstone (40 gp). Fire opal (1300 gp). Amber (130 gp).
Shane Rutland, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. His left hand appears badly burned and disfigured. He has styled his blonde hair well, parting it to the left. He has several tiny sapphire earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.
History: Shane was born with his father's beautiful face. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Rich, Attractive, Adventurer. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Eloise Budd, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she sports green clothing, slightly heavier than average wear. Her hair is greying and her face has many wrinkles. Her ears are large.
Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.
History: Eloise was raised in a hard working conservative environment. One day when Eloise was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Eloise was heart-stricken from the event, and her father started working long hours to provde for them. She was granted arcane powers by her dying brother.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 16 (+3) | 19 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!


