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Advanced [show]


Rosamund Kenley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears just a white suit. Her chestnut hair is knotted and matted. Her green eyes have a joyful gleam in them most of the time.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Rosamund hails from a village terrorized by drow. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rosamund took refuge in the large cave and found the beat up kukri and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by drow. Rosamund was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: To find somewhere to settle down; and she wants revenge against drow

Ideals: Joker, Fighting. Flaws: Mundane. Bonds: Enemies, Nature. Occupation: Server

Voice: Australian accent

Attributes [hide]

Rosamund Kenley, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Everleigh, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is smooth and relatively long. This brown eyed easterner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Gilbert studied abroad. In his 15th year, his parents were killed by a dire rats raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Joker, Gifted. Bonds: Religious, Enemies. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Gilbert Everleigh, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)17 (+3) 9 (-1)12 (+1)
Skills Deception +4, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Red garnet (80 gp). Obsidian (11 gp). Moss agate (11 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Kendall, Female Human [Permalink]

Personal [hide]

Description: She wears green leather gloves, a green jacket, and tight pants. She is bristling with hidden weapons, mostly whips and rapiers. Her hair is long and black with streaks of golden, and is pulled back with small green clips. She wears round tiny glasses practically rammed into her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised in a white middle class family as the only child. Her first spouse was a Dilettante, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Dilettante they were divorced and she won custody of their daughter. She worked as a Carpenter, and she later adopted a second daughter.

Motivation: She is content; and she feels that her past leaves her morally obligated to help

Ideals: Opinionated, Justice. Flaws: Mundane. Bonds: Criminal record, Family. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Juliana Kendall, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Moss agate (14 gp). Aquamarine (1000 gp). Jet (140 gp). Chrysoprase (20 gp).


Social Check DCs


Mary Blyth, Female Human [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and white skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her brown hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious woman she believes everything happens for a reason. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Many illithids want her driven away; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Enemies, Adventurer. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Mary Blyth, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Average lock. 1 Climber’s kit. 1 Bullseye lantern.


Social Check DCs

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