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NPC Generator

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Advanced [show]


Everard Richie, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears yellow leather gloves, a yellow jacket, and tight pants. He is tall, broad shouldered and powerfully built. His chestnut hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to loving parents in a slum to the north. Cursed with a spirit at a very young age, Everard has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Criminal record. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Everard Richie, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Lance Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He sports a flattop hair cut. His eyes are amber and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Lance never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Marry his sister to traveling adventurers; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Fearful. Bonds: In love, Family. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Wallace, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Margery Barclay, Female Human [Permalink]

Personal [hide]

Description: She likes to wear grey tank tops with brown skirt, and carries whips. She keeps her white hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She will rave to anyone who will listen. She receives visions of the future at random moments

History: She was raised by priests from a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Margery fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Margery Barclay, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Terran, Druidic, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Alice Cotton, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a blue shirt with thin brown vertical stripes and tan pants. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. Her eyes are blue and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in the north to a Bricklayer, Alice learned a great deal about her mother's area of expertise. A gifted student she started as a Carpenter, but she got bored and became a Bricklayer. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero.

Ideals: Impeccable. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Alice Cotton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)5 (-3) 12 (+1)9 (-1)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs

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