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NPC Generator

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Advanced [show]


Don Yardley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His long black hair reaches down to his waist. His half smiles and violet eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing music.

History: Don hails from a village terrorized by goblins. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and revenge

Ideals: Philantrophist, Artistic. Bonds: Attractive, Adventurer, Enemies, Immigrant. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Yardley, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)12 (+1) 12 (+1)5 (-3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Onyx (40 gp). Citrine (40 gp). Onyx (40 gp).


Social Check DCs


Hubert Bristol, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. He has had some formal music training, and achieved minor success. He has achieved small success as a Shepherd.

Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Adventurer, Job, Family. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Hubert Bristol, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)18 (+4) 13 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Goblin, Halfling, Ignan
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs


Oriel Graeme, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a robe, a symbol of the four houses of cards around her neck, and a sickle on her belt. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. She wears crescent spectacles with a black brim.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Oriel lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She was granted necromantic powers by her dying brother.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Oriel Graeme, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Intimidation +6, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Terran, Celestial, Ignan
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Denholm, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright violet and red, and wears rings and necklaces with large, colorful gems. She wears her silver hair down. Her thin eyebrows rest above her beady amber eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a font of random trivia from the lore and stories she has discovered

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Logical. Flaws: Ugly. Bonds: Rich, Military. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Elizabeth Denholm, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 9 (-1)6 (-2)
Skills Arcana +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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