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NPC Generator

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Advanced [show]


Hunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.

History: Hunter was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Addict. Bonds: Religious, Family, Criminal record. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Hunter Heiser, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown armored body suit, with a simple tan line shooting up and back down. His silver hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Roger Churchill, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Amber (130 gp). Jasper (40 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Jocelyn Tindall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple brown robe with white stripes complete with hood. His white hair is still thick. He has gleaming, smiling amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Religious, Military. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Jocelyn Tindall, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Shy. Bonds: Family, Immigrant, Adventurer. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Frederick Birkenhead, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 3 Alchemist’s fire. 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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