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NPC Generator

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Advanced [show]


Kyle Spalding, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Spice Merchant uniform. His brown hair is drawn into a tight pony tail with a cross scrunchie. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Kyle Spalding, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)14 (+2) 17 (+3)6 (-2)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Sard (50 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He is an amazing painter.

History: He was raised in a mountains tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted necromantic powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a strong sense of loyalty to human people

Ideals: Athletic, Gifted. Flaws: Hedonist, Racist. Bonds: Nature. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Marlee, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs


Clerebold Morley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long silver hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Retire the richest man in the east.

Ideals: Joker. Flaws: Forgetful, Disease. Bonds: Attractive. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Morley, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills Nature +5, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Alexandrite (900 gp). Golden yellow topaz (900 gp). Banded agate (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Marleigh, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a pastel suit. He has done his best to style his blonde hair to look like a famous performer. His eyes are gray.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Robert Marleigh, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)14 (+2) 9 (-1)14 (+2)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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