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NPC Generator

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Don Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large brown jacket. His chestnut hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the large cave and found the beat up spear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Nature, Adventurer. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Don Barclay, Male Human Paladin 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Malachite (6 gp).


Social Check DCs


Shane Morton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of the sun god around his neck, and a shield on his belt. He has a silver handlebar mustache and slicked back silver hair. His eyes, though not visible through his cowl, are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the large cave and found the beat up shield and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Disease, Addict. Bonds: Nature. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Shane Morton, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


William Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: William was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Rich, Attractive, Nature, Job, Criminal record. Occupation: Mason

Voice: German accent

Attributes [hide]

William Eastaughffe, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 8 (-1)12 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Half-Plate. 1 Full Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Avice Branson, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is generally shirtless and showing off her tattooed chest and is in decent physical shape. Her long auburn hair is drawn into a two foot long braid. Her green eyes are passionate and lively.

Personality: She is almost excessively polite to everyone, even when angry. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She tends to her Architect job now, and dutifully fulfills any obligations she has.

Motivation: To be a Masseuse again; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Shy. Bonds: Slave, Job, Adventurer. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Avice Branson, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)17 (+3) 16 (+3)15 (+2)
Skills Sleight of Hand +1, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Draconic, Ignan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Coral (160 gp). Black pearl (400 gp).


Social Check DCs

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