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NPC Generator

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Advanced [show]


Eva Graham, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a white vest and prefers blue and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her head has been shaved. She tend to wears goggles to shield her eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.

History: Eva lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was granted necromantic powers by her dying sister.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Eva Graham, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp.


Social Check DCs


Gerald Morley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his grey robe and has his hammer always slung over his shoulder. He wears his black hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. Gerald was born on a far eastern forest where he grew up under the tutelage of his father, an expert Ploughman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and regain custody of his son

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Immigrant, Family. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Gerald Morley, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills Acrobatics +4, Survival +7
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 3000 sp. Tiger eye turquoise (16 gp). Eye agate (16 gp). 1 Chain shirt.


Social Check DCs


Balimaar Charlton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Locksmith in town.

History: Born in the west to a Locksmith, Balimaar learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Balimaar began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to be a mason again

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Charlton, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 8 (-1)10 (+0)
Skills Arcana +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Alex Norton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears skinny pants and wears a brown and white robe with the hood down. His clothes are grease stained in places. His head has been shaved. His violet eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Fortune-teller, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion.

Flaws: Ugly, Cynical, Racist. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Alex Norton, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Jasper (50 gp). Deep blue spinel (1400 gp). 1 Spyglass. 1 Spyglass. 1 Magnifying glass. 1 Good lock.


Social Check DCs

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