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NPC Generator

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Lvl.
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Advanced [show]


Trey Compton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long brown hair kept up in a rat tail. His eyes are blue and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to clean up the streets

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Trey Compton, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 3 (-4)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 6
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 30000 cp. Deep blue spinel (200 gp). Rose (70 gp).


Social Check DCs


Alice Morton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears an entirely brown suit with white socks and a vest with buckled shoes. She keeps her long white hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A powerful necromancer made her what she is. In her 18th year, her parents were killed by a brigands raid, leaving Alice alone in the world. After a stint in an orphanage, she was adopted. She tends to her Ruler job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Bonds: Job, Enemies, Mentor, Criminal record. Occupation: Ruler

Voice: French accent

Attributes [hide]

Alice Morton, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 8 (-1)9 (-1) 17 (+3)8 (-1)
Skills Perception +6, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gomory Royston, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a violet tunic with white highlights, and long yellow pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His moppish blonde hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Gomory will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Extrovert, Gifted. Bonds: Rich, Family, Adventurer. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Gomory Royston, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. Eye agate (12 gp). Coral (50 gp). Amber (50 gp).


Social Check DCs


Ernest Nibley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His auburn hair is knotted and matted. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Ernest is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Ernest took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic, Gifted. Bonds: Attractive, Family, Rich. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Ernest Nibley, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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