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NPC Generator

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Lvl.
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Advanced [show]


Drogo Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His chestnut hair is unkempt and raggedy. His eyes, though not visible through his cowl, are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he has decided he is irredeemable

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Drogo Wakefield, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 6 (-2)12 (+1) 14 (+2)8 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Tyndall, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She sports tan clothing, slightly heavier than average wear. She keeps her auburn hair in a flapper bob. Her blue eyes dart from person to person.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Masseuse, who enjoyed hunting, Mary was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Ideals: Gifted, Athletic. Bonds: Adventurer, Nature. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mary Tyndall, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 5 (-3)9 (-1) 15 (+2)17 (+3)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Gresham, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female is generally shirtless and showing off her tattooed chest. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her golden hair. She has a tattooed face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has all her life been fascinated with music.

History: Giselle was born in the west. At a young age she loved to build and create. Giselle was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Giselle decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Further expansion of business; and expand her business

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Criminal record, Job. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Giselle Gresham, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)11 (+0) 10 (+0)17 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alex Conway, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. His red hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Addict, Mundane. Bonds: Criminal record, Job. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Alex Conway, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Athletics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs

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