Jacoba Winthrop, Female Human [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her black robe. She has a moderate pudge and is not very fit. She has moderate length red hair. Her face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food she seems plenty friendly. Energy wise she seems alert and responsive.
History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jacoba grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jacoba. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Philantrophist, Professionalism. Flaws: Mundane. Bonds: Criminal record. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Raymond Churchill, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear green clothing when he does not wear armor. He has styled his chestnut hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.
History: Raymond was born with his father's beautiful face. He was an apprentice working in his father's forge. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Guardian, Military. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp. Golden yellow topaz (1200 gp). Red garnet (90 gp). Black pearl (1200 gp). 1 Masterwork Light steel shield. 1 Banded mail. 1 Half-Plate.
Gilbert Stanley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. He keeps his chestnut hair in a flapper bob. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of northern immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Joker. Bonds: Attractive, Family, Immigrant, Mentor. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moonstone (40 gp). Alexandrite (200 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Kenley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is dressed in earthy colors with a black and blue handkerchief worn on his right side. He wears his hair in dreadlocks. His eyes are a pleasant brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west to a Navigator, Trey learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg.
Bonds: Job, Immigrant, Adventurer. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. Amber (160 gp). Aquamarine (800 gp). Rock crystal (30 gp). Red-brown spinel (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!


