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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. William was born on a far southern desert where he grew up under the tutelage of his mother, an expert Layabout. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety

Ideals: Professionalism, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

William Clinton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 8 (-1)19 (+4)
Skills Religion +5, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Cory Alby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a yellow suit. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Cory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: To find somewhere to settle down; and to reunite with his absent father

Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Immigrant, Family. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Cory Alby, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. Obsidian (7 gp). Rhodochrosite (7 gp). Lapis lazuli (7 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Reynard Sutherland, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His white hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Shy, Fearful, Disease. Bonds: Immigrant. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Reynard Sutherland, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)15 (+2) 13 (+1)17 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. 1 Good lock.


Social Check DCs


Millicent Dalton, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing a long, brown cloak. She is muscular with a powerful set of arms. Her red hair is braided into rings. Her violet eyes lackadaisically let the world flow into them.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born at the edge of vast island. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Millicent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Millicent. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has decided she is irredeemable.

Flaws: Antagonistic, Secretive. Bonds: Nature, Criminal record. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Millicent Dalton, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 9 (-1)17 (+3)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs

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