Gerald Compton, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He wears his black hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Born in the east to a Sailor, Gerald learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Sailor. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He loathes his own lifestyle; and a deep hatred of drow
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Job, Enemies. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 8 (-1) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Mary Deighton, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a red collared shirt and tan skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt, she is not a threatening figure. She wears her white hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are hazel.
Personality: While she acts the brute, she is far gentler than she would appear. She is obsessed with a lost civilization.
History: The child of a Cartwright, who enjoyed hunting, Mary was taken on many hunting expeditions. Her father was very strict, and drilled into her lessons on being the perfect lady. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is a bit of a kleptomaniac; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Bonds: Adventurer, Nature, Criminal record. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Hematite (9 gp). 1 Minor magic item. 1 Minor magic item.
Jacoba Staurheim, Female Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is cut short with large spiked bangs in the front. She has a tattooed face.
Personality: She is overprotective of those who hire her services. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and to protect her home
Ideals: Athletic. Bonds: Guardian, Immigrant, Rich. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Ignan, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. 4 Alchemist’s fire. 2 Smokesticks.
Beatrice Fidget, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear flannel. Her auburn hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is extraordinarily eccentric. She uses divination through singing.
History: She comes from a rich southern family. Her first spouse was a Tanner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted divine powers by her dying brother.
Motivation: Wants her loneliness to end; and an old rival family wants her found
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Family, Has a crush. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


