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NPC Generator

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Advanced [show]


Alex Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.

History: Born to a Fortune-teller, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Poor, Military. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Shirley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Aquamarine (600 gp). Citrine (30 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Margery Marlee, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair is unkempt and raggedy. She has a dull look in her amber eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She enjoys reading and quiet.

History: Margery lived on a farm with her father, near the main road leading to a nearby town. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Doesn't want to be a Bellfounder and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Margery Marlee, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 11 (+0)19 (+4)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Bowyer in town.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Bowyer.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Denholm, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)10 (+0) 9 (-1)7 (-2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Avelina Coombs, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Sculptor. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a rose on it. Her golden hair, when down, is lengthy. She wears an eyepatch.

Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful brothel owner made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: She's looking for her big break; and obtaining odd cultural human artifacts is her passion

Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Adventurer. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Avelina Coombs, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 18 (+4)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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