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NPC Generator

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Advanced [show]


Kyle Tenley, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. He is physically well-built. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He seems to be bored by most things; and he is content

Ideals: Professionalism. Flaws: Shy, Disease, Mundane. Bonds: Rich. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Tenley, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)9 (-1) 11 (+0)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs


Gomory Langston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Fletcher does. His red hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Fletcher, Gomory learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Fletcher job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Gomory Langston, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)17 (+3) 10 (+0)9 (-1)
Skills Insight +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp.


Social Check DCs


Balimaar Heiser, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly sickles and greatswords. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done he does not care how it got done.

History: Balimaar was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. He now mingles about in high society.

Motivation: To be a Doctor again; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism. Bonds: Rich, Criminal record, Nature, Attractive, Job. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Balimaar Heiser, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. White opal (400 gp). Alexandrite (400 gp).


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 8 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and he is a bit of a kleptomaniac

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Criminal record, Immigrant, Family. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Gerard Denholm, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Terran, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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