Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, green, dusty cloak. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of brigands once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, his parents were killed by a brigands raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. Recently the stress of being a Unemployed has made it difficult for him to sleep.
Motivation: He has money and likes to spend it; and revenge
Flaws: Depressed, Insomniac. Bonds: Immigrant, Enemies, Job, Rich. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Smoky quartz (60 gp). Alexandrite (400 gp). Black opal (600 gp). Azurite (12 gp).
Jane Branson, Female Human [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. Her skin is also unnaturally pale. Her wide-brimmed hat is riddled with cuts and holes. She has several tiny amber earrings on each ear.
Personality: She snorts whenever she laughs or is feeling confident. She has a habit of throwing herself into exceedingly dangerous situations.
History: A powerful necromancer made her what she is. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Flaws: Ugly, Impulsive. Bonds: Rich, Mentor, Family. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Chrysoberyl (140 gp).
Justin Fawcett, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Immigrant, Slave. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Bernard Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair, while still mostly blonde, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to end his boredom
Ideals: Philantrophist. Flaws: Forgetful, Mundane. Bonds: Attractive, Poor, Job. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 7 (-2) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Abyssal, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 sp. Smoky quartz (20 gp).
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