Roger Blakely, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. He keeps his blonde hair in a pixie cut. He is baby faced.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He is unsatisfied with his job; and he desires power and/or immortality
Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Robert Dryden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His red hair is braided into rings. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Doctor, who enjoyed hunting, Robert was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Doctor again; and further expansion of business
Flaws: Ugly, PTSD. Bonds: Job, Adventurer, Nature. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ermina Lancaster, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. Her moppish brown hair is in a traditional bowl cut. Her eyes are violet and she is always smoking a pipe.
Personality: Ermina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She also hits on women, regardless of circumstances.
History: Ermina was born the youngest of three triplets. From there she went from mercenary job to mercenary job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is wracked by social anxiety; and find a way to reverse the transformation of her sister
Ideals: Artistic. Flaws: Fearful. Bonds: Has a crush, Family, Adventurer. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp.
Isabella Rowley, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'11" and dresses well, typically a more casual-formal manner. Her left hand appears badly burned and disfigured. Her blonde hair is slicked back into a classic pompadour. Her green eyes lackadaisically let the world flow into them.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is a very good compulsive liar and kleptomaniac.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Isabella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Isabella. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Bonds: Attractive, Enemies, Criminal record, Rich. Occupation: Stylist
Voice: Irish accent
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp.
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