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NPC Generator

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Advanced [show]


Simon Livingstone, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His silver hair is kept up in a ponytail inside a broad hat. His eyes are likewise green. His teeth are white and perfect.

Personality: He acts crazy and hedonistic. He is harsh and unforgiving.

History: The child of eastern immigrants he idolized his father. Simon was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Miner. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Hedonist, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Livingstone, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 14 (+2)8 (-1)
Skills History +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he has passion for adventuring and risk

Flaws: Fearful. Bonds: Attractive, Adventurer, Mentor. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Godfrey Livingstone, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Tiger eye turquoise (4 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Ernest was born with his father's beautiful face. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He would like to get married and retire; and many goblins want him driven away

Flaws: Cynical, Antagonistic. Bonds: Attractive, Military, Enemies, Has a crush. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Ernest Gresham, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Black opal (1100 gp). Rock crystal (40 gp). Deep blue spinel (700 gp).


Social Check DCs


Manfred Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports tan clothing, slightly heavier than average wear. His red hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast plains. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Nature, Has a crush. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Fidget, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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