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NPC Generator

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Advanced [show]


Norman Hadlee, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dark leathers with embroidery. His black hair is thinning but still full. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Poor. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Norman Hadlee, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (100 gp). A delicate silver chain set with a tourmaline (100 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Henry Hale, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple brown robe with black stripes complete with hood. His blonde hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Criminal record, Religious. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Henry Hale, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)15 (+2) 9 (-1)17 (+3)
Skills Deception +6, History +5
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Blue quartz (6 gp). Tourmaline (160 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Adelard Eastoft, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his scimitar. He wears a Stetson hat to hide his balding. His eyes are a pleasant amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to be a stableman again

Ideals: Pacifist. Flaws: Shy. Bonds: Mentor, Job. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Adelard Eastoft, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Nash, Female Human [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light tan in addition to tight pants, and sports empty pouches on her belt. Her brown hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: To unite with her sister; and to reunite with her absent mother

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Immigrant, Family. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Mary Nash, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)17 (+3) 9 (-1)11 (+0)
Skills Athletics +4, History +6
Senses Passive Perception 9
Languages Common, Aquan, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Violet garnet (800 gp). Rock crystal (50 gp). Chrysoberyl (120 gp).


Social Check DCs

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