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NPC Generator

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Advanced [show]


Anne Harlan, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long black hair reaches down to her waist. Her violet eyes peer out from beneath her small red hat.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Anne was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC; and to clean up the streets

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Guardian, Family. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Anne Harlan, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Rock crystal (40 gp).


Social Check DCs


Hadwisa Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. Her chestnut hair has been sun bleached extensively. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Stoic and calm, she prefers to meditate than take action. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: She was born to loving parents in a slum to the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been saving her money to try and buy her brother's freedom.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Disciplined, Artistic. Bonds: Poor, Attractive, Family. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Hadwisa Winterbourne, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Gerard Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. He keeps his auburn hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of northern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerard's homeland. Gerard decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Actor

Voice: Breathy voice

Attributes [hide]

Gerard Sheldon, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Rhodochrosite (14 gp). Malachite (14 gp). Golden yellow topaz (200 gp).


Social Check DCs


Lance Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Lance hails from a village terrorized by orcs. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Lance never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Many orcs want him driven away.

Flaws: Ugly, Antagonistic. Bonds: In love, Enemies, Rich. Occupation: Painter

Voice: Raspy

Attributes [hide]

Lance Hackney, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Sard (20 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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