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NPC Generator

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Advanced [show]


Hugolina Clinton, Female Human [Permalink]

Personal [hide]

Description: She usually wears her black robe and has her greatsword always slung over her shoulder, and she perpetually has her greatsword ready. She is bald on top and has large brown tufts of hair around her ears. This violet eyed easterner is not easily forgotten.

Personality: She is very quiet and rarely speaks above a whisper. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Hugolina Clinton, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Susannah Dudley, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears dark leathers with embroidery. Her blonde hair is cut short. Her ears are large.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Susannah took refuge in the large cave and found the beat up greatsword and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Susannah Dudley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 15 (+2)17 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Woods, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his blonde hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Arnold Woods, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Intimidation +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Marleigh, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Patrick will drive conversation. He takes great joy in being the best Bounty Hunter in town.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Bounty Hunter job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Extrovert, Impeccable. Flaws: Insane. Bonds: Rich, Job, Military. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Patrick Marleigh, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 15 (+2)8 (-1)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant, Gnome, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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