Agnes Weston, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by beers. She has white hair. Her amber eyes dart from person to person.
Personality: Agnes is depressed about a lot of things. She tends to be a nihilist. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born to loving parents in a slum to the west. Her first spouse was a Architect, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Stableman and was forced into it by her family; and she loathes her own lifestyle
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Family, Poor. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Black opal (400 gp).
Mary Dryden, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is renowned for her bright brown dresses and hats. Her auburn hair is braided into rings. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy, self-centered, vain, and jealous.
History: She was born several months after her father was called into army service. Her childhood dream was to be a Gardener, but she was a colossal failure. She tends to her Slave Trader job now, and dutifully fulfills any obligations she has.
Motivation: Wishes to resurrect an old love; and further expansion of business
Flaws: Ugly, Shy, Selfish. Bonds: Military, Job, In love. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Hadwisa Watson, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a robe, a symbol of magic around her neck, and a bastard sword on her belt. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is thinning but still full. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. As long as the job gets done she does not care how it got done.
History: Hadwisa was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud
Ideals: Fighting, Professionalism, Persistence. Bonds: Slave, Enemies. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gilbert Badger, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a brown poncho over his likewise colored trousers and shirt. He is bald on top and has large auburn tufts of hair around his ears. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Slave, Adventurer. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 58 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 5000 sp.
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