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NPC Generator

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Advanced [show]


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his glaive ready. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has drifted from career to career and currently works as a Sellsword.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Manfred Acton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 7 (-2)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Patrick Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears violet leather gloves, a violet jacket, and tight pants. His skin is fair and his fingers are delicate and long. He has no hair. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Patrick Middleton, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Emmeline Lindsay, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her skin is fair and her fingers are delicate and long. Her auburn hair is lengthy and is close to two feet long. Her blue eyes dart from person to person to random spaces in the air.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also is a firm believer in the womanly ideal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has money and likes to spend it; and balancing her hectic life and new sailor responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Emmeline Lindsay, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 17 (+3)7 (-2)
Skills History +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Moss agate (15 gp). White opal (700 gp). Alexandrite (1000 gp).


Social Check DCs


Guy Reid, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Architect. His auburn hair is heavily combed to the right. His ears are large.

Personality: Calm and collected, he is a well trained Architect. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Architect and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Guy Reid, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common, Terran, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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