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NPC Generator

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Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky red painted plate armor. His black hair is lengthy. He has a tattooed face.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across

History: Gerard was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and he has decided he is irredeemable

Flaws: Insomniac. Bonds: Job, Criminal record, Immigrant. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Gerard Brandon, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 8 (-1)10 (+0)
Skills Medicine +2, Stealth +5
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Rich purple corundum (700 gp).


Social Check DCs


Alex Spaulding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He has no hair. He has gleaming, smiling green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He feels that his past leaves him morally obligated to help; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Poor, Family, Criminal record. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Alex Spaulding, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Alexandrite (700 gp). White pearl (130 gp). Rich purple corundum (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His chestnut hair is cut short with large spiked bangs in the front. His eyes are blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Disciplined. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Gerard Shelly, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears green cloth garments or leather armor. His red hair and beard is wavy and long. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world; and regain custody of his son

Ideals: Extrovert, Logical. Flaws: Terse. Bonds: Military, Family. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Richard Gresham, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)16 (+3) 9 (-1)16 (+3)
Skills Deception +6, Religion +6
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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