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NPC Generator

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Lvl.
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Advanced [show]


Dean Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with black and green striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair, when down, is lengthy. He has gleaming, smiling blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Architect mother left him crippled. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to find somewhere to settle down

Flaws: Secretive, Fearful, Disease, Mundane. Bonds: Nature. Occupation: Healer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Allerton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 10 (+0)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Bloodstone (30 gp). Tourmaline (130 gp). Red-brown spinel (130 gp). Rose (30 gp).


Social Check DCs


Sybil Kelsey, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Knight does. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her auburn hair down. Her green eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born the only child of a wealthy merchant. Brilliant and gifted she never wanted to apply herself. She became a Knight soon after.

Motivation: To be a Shepherd again.

Ideals: Gifted, Entrepeneur. Bonds: Job, Attractive. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Sybil Kelsey, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Amber (130 gp). Blue star sapphire (1300 gp). Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs


Ermina Hastings, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears black trousers with green and white striped suspenders. She wears various colorful collared shirts. She has styled her brown hair well, parting it to the right. She has gray eyes and a black hat with a green feather.

Personality: She hates Humans with a passion. As such she is filled with self loathing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She got away from her former life and has fallen to alcoholism.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Justice. Flaws: Racist, Addict. Bonds: Poor, Criminal record. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Ermina Hastings, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 6 (-2)15 (+2)
Skills History +3, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp. Bloodstone (50 gp). Alexandrite (500 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Helen Marleigh, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is physically well-built. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She likes to make people angry or surprised. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Helen is combative with any and all who dare try her patience in the slightest.

History: She was born at the edge of vast plains. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Helen Marleigh, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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