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NPC Generator

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Advanced [show]


Adelaide Mitchell, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is dressed in a clean grey cloak covering her clean studded leather. She is bald on top and has large silver tufts of hair around her ears. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She always tries to repair and not replace. It was this mentality that drove her into the Masseuse business.

History: Adelaide was born in the west. At a young age she loved to build and create. After coming to the age of reason, Adelaide took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and marry her brother to traveling adventurers

Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Adelaide Mitchell, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Avice Harrington, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'7" and is renowned for her bright brown dresses and hats. Her left hand appears badly burned and disfigured. Her hair is cut close to her head. Her blue eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Avice isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth she was tutored by a cruel and relentless mentor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: To be a Weaver again; and further expansion of business

Ideals: Impeccable, Justice. Bonds: Mentor, Criminal record, Job. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Avice Harrington, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Old masterpiece painting (1000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Garrick, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly auburn, has prominent grey streaks. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Norman hails from a village terrorized by illithids. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by illithids. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and a deep hatred of illithids

Ideals: Disciplined, Fighting. Bonds: Adventurer, Religious, Enemies. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Garrick, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Emeny Braxton, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing colorful clothing, dressed as a Adventurer. She is muscular with a powerful set of arms. Her auburn hair is well kept. Her blue eyes are passionate and lively.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She misses her home and complains about the freezing weather, even in summer.

History: She was born to a criminal king-pin and mafia family Through the years after Emeny was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Emeny's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.

Motivation: A deep hatred of illithids; and seeks redemption

Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Enemies. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Emeny Braxton, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs

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