Egelina Garrick, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tan shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her white hair is styled in orderly dreadlocks. Her face is scarred and worn.
Personality: She can speak with the recently deceased. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a desert tribe. Egelina was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Carpenter. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Eloise Ainsley, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses like a well dressed Tailor does. With bright auburn hair. She has several tiny ruby earrings on each ear.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Energy wise she seems alert and responsive.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. She has drifted from career to career and currently works as a Tailor.
Motivation: Sabotage a competitor; and she has money and likes to spend it
Ideals: Professionalism. Bonds: Job, Attractive, Rich, Religious. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Lapis lazuli (9 gp). Lapis lazuli (9 gp). Moonstone (20 gp).
Cecily Dudley, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. Her hair is long and golden with streaks of silver, and is pulled back with small white clips. Her thin eyebrows rest above her beady blue eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born in the north. A gifted student she started as a Priest, but she got bored and became a Mercenary. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: She wants revenge against gnolls; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 5 (-3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.
Bertram Leighton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast forest. A gifted student he started as a Actor, but he got bored and became a Junk Dealer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor
Ideals: Persistence. Flaws: Insomniac. Bonds: Rich, Job, Nature, Criminal record. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
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