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NPC Generator

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Advanced [show]


Henry Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Henry Beitz, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)18 (+4) 8 (-1)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a grey and brown robe with the hood down. His tied-back hair is brown. His eyes are a pleasant amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Justice. Flaws: Fearful. Bonds: Adventurer, Nature. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Anselm Willoughby, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)8 (-1) 10 (+0)15 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Percival Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Disciplined, Gifted, Philantrophist. Flaws: Racist. Bonds: Poor, Military. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Bentley, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Avice Enfield, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears very tight pants and wife beaters, though occasionally she sports a green coat, and is pretty ugly. She sports blonde long hair. She wears a mask on her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born a particularly ugly child, much to the horror of her parents. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent father; and wants to raise her children well

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Rich, Family. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Avice Enfield, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Performance +3, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Red-brown spinel (70 gp).


Social Check DCs

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