Griselda Rutland, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her moppish silver hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: Griselda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in the east, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She left for the east, certain she would find work there.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 59 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ralf Hadley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is heavily combed to the left. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 58 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10000 cp. Red garnet (50 gp). Aquamarine (400 gp). Onyx (80 gp).
Hugh Southey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Dilettante.
Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Criminal record, Job. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Banded agate (6 gp). Moss agate (6 gp). Rock crystal (50 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Sheldon, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of sais, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her white hair is still thick. Her green eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city she treasured whatever gifts she got. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Isabella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants revenge against brigands; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Joker. Flaws: Racist. Bonds: Poor, Attractive, Enemies. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Red-brown spinel (90 gp).
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