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NPC Generator

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Advanced [show]


Diggory Skelton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple black robe with violet stripes complete with hood. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Diggory Skelton, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Nicholas Staurheim, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear brown pants and tee shirts. He is tall, broad shouldered and powerfully built. His hair is blonde, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Disease, Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Nicholas Staurheim, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Insight +3, Stealth +6
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Banded mail. 1 Full Plate.


Social Check DCs


Thomas Branson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a white suit. His hair is long and black with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Apothecary, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Poor, Job. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Thomas Branson, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Peridot (40 gp).


Social Check DCs


Juliana Rodney, Female Human [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. She carries a battered ceremonial dagger and tarnished hand crossbow as well. Her silver hair is singed and shortened. Her brown eyes are passionate and lively.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Juliana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Ugly, Terse, Shy. Bonds: Religious. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Juliana Rodney, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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