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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His brown hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gilbert was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Extrovert. Bonds: Rich, Attractive, Job, Family. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Gilbert Fawcett, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp.


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His golden hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Layabout business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Bertram Hornsby, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)8 (-1) 11 (+0)15 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Kyle Barton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of his god around his neck, and a bow on his belt. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Insane, Addict. Bonds: Attractive. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Kyle Barton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Odo Reed, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a black poncho over his likewise colored trousers and shirt. His moppish golden hair is in a traditional bowl cut. This brown eyed southerner is not easily forgotten.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: Odo was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Further expansion of business; and wishes to resurrect an old love

Bonds: Job, Religious, Mentor, In love. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Odo Reed, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Hematite (13 gp).


Social Check DCs

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