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NPC Generator

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Lvl.
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Advanced [show]


Dean Pickering, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 3 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Dean Pickering, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Moonstone (60 gp). Deep blue spinel (1600 gp). Tourmaline (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Williamina Norton, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her golden hair is heavily combed to the left. She has a tattooed face.

Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of drow once and for all.

History: Sold as a small child to a necromancer, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now owns her own business.

Motivation: Marry her brother to traveling adventurers; and she wants revenge against drow

Flaws: Antagonistic. Bonds: Enemies, Mentor, Job, Family. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Williamina Norton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp.


Social Check DCs


Millicent Shelly, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is cut short. Her eyes are green and beady.

Personality: Millicent is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Millicent lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Millicent Shelly, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +7, Religion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has a long blonde beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Joker. Flaws: Addict, Ugly. Bonds: Rich. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Gilbert Gentry, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Freshwater pearl (4 gp). Jet (40 gp). Smoky quartz (20 gp).


Social Check DCs

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