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NPC Generator

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Advanced [show]


Patrick Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His head has been shaved. His violet eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Patrick was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Ugly, Shy, Hedonist. Bonds: Adventurer. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Gladstone, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


John Milton, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He is muscular with a powerful set of arms. His tied-back hair is black. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Ideals: Impeccable, Artistic, Gifted. Bonds: Adventurer, Family. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

John Milton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)5 (-3) 12 (+1)13 (+1)
Skills Arcana +0, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Red garnet (70 gp). Sard (60 gp). Emerald (1000 gp). Hematite (7 gp).


Social Check DCs


Oriel Berkeley, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman usually wears her yellow robe and has her falchion always slung over her shoulder and is in decent physical shape. Her chestnut hair is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Oriel hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Oriel was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered music. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants revenge against giants

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Family, Criminal record. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Oriel Berkeley, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Everly, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his red hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the north. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Trey Everly, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 7 (-2)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs

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