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NPC Generator

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Advanced [show]


Reynard Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). He wears his auburn hair up. His blue eyes are passionate and lively.

Personality: This man loves poetry and to teach people poetry more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Spice Merchant business at a young age. He moved out north to avoid the crime he committed. He inherited the family business which he has now maintained for 7 years.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Job, Criminal record. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Reynard Shelly, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Ignan, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20 pp. Carnelian (70 gp). 1 Minor magic item.


Social Check DCs


Gomory Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has blonde hair. His blue eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Gomory began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Family, Enemies. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Ashley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)7 (-2) 9 (-1)16 (+3)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Clayden, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a yellow tunic with white highlights, and long brown pants that bunch up around his shoes. His hair is silver, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

John Clayden, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Matilda Copeland, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a green coat over a grey low-cut shirt, and a wide-brimmed hat upon her head. Her brown hair is slicked back into a classic pompadour. Her eyes are gray and beady.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a very good compulsive liar and kleptomaniac.

History: Matilda was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Seeks redemption; and she has decided she is irredeemable

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Matilda Copeland, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Aquamarine (1200 gp). Pink pearl (100 gp). Hematite (5 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs

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