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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hugolina Gracey, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her chestnut hair in a flapper bob. She is very pretty but has cold, dead eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She got into the Shoemaker business at a young age. A few years later when the west was not economically sound they moved to her current location. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Hugolina Gracey, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. Chrysoberyl (140 gp). Chalcedony (60 gp). Lapis lazuli (9 gp).


Social Check DCs


Anne Clare, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a large green jacket, and a wedding ring on her right hand. She sports black long hair. Her hazel eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them

History: Born in the west her family was never financially stable. While studying, she fell in love. They married and had a son. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She'd like to take her coworkers down a peg; and wishes to resurrect an old love

Ideals: Justice. Flaws: Insomniac, Shy. Bonds: In love, Poor, Job. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anne Clare, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 8 (-1)7 (-2)
Skills Animal Handling +2, Athletics +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosamund Thackeray, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a blue poncho over her likewise colored trousers and shirt, and a wedding ring on her right hand. She has a very tight haircut. She wears an eyepatch.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She uses divination through singing.

History: Rosamund was raised in a hard working conservative environment. A gifted student she started as a Assassin, but she got bored and became a Knight. She struck the Knight job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: In love, Job. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rosamund Thackeray, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 70 pp.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He is bald on top and has large brown tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Gerald Gentry, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 8 (-1)14 (+2)
Skills Athletics +5, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Blue quartz (12 gp). Alexandrite (700 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs

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