Isabella Wade, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple blue robe with white stripes complete with hood. Her hair, while still mostly white, has prominent grey streaks. Her fierce brown eyes like to dwell on things.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She got into the Miller business at a young age. One day when Isabella was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Isabella was heart-stricken from the event, and her father started working long hours to provde for them. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: To unite with her brother; and she wants to get laid
Ideals: Logical. Flaws: PTSD. Bonds: Job, Family, Has a crush. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp. Azurite (4 gp). Star rose quartz (40 gp).
Agnes Radcliffe, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, constantly wearing a violet suit, pastel shirt, and white tie. She wears her blonde hair down. Her blue unseeing eyes seem to look past you.
Personality: This woman loves painting and to teach people painting more than just about anything. She is lazy, self-centered, vain, and jealous.
History: The child of a Armorer, who enjoyed hunting, Agnes was taken on many hunting expeditions. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and wants to raise her children well
Ideals: Artistic. Flaws: Disease, Selfish. Bonds: Nature, Family. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Milton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Henry was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Impeccable. Bonds: Job, Family, Immigrant, Adventurer. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Rohesia Atterton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She usually wears her grey robe and has her longsword always slung over her shoulder. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. She wears crescent spectacles with a black brim.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Flaws: Antagonistic, Secretive. Bonds: Immigrant, Rich, Religious. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. Silver pearl (50 gp). Azurite (7 gp). Hematite (7 gp).
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