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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Gomory Benson, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. His hair is silver and curly. His thin eyebrows rest above his beady green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: Gomory was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Benson, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Nature +6, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Red spinel (40 gp). Golden pearl (40 gp). Smoky quartz (30 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Brandon, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'4". She likes to wear black tank tops with brown skirt, and her gloved hand is found clutching a bastard sword. Her golden hair is knotted and matted. Her ears are large.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great joy in being the best Mercenary in town.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Joan Brandon, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Star rose quartz (40 gp). Black pearl (200 gp). Chalcedony (40 gp). Pink pearl (50 gp).


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Athletic, Artistic, Gifted. Flaws: Racist. Bonds: Mentor. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Gerald Abram, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Susannah Copeland, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a green small hat and green clothes. Her blonde hair is kept up in a ponytail inside a small hat. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born on a small isolated farm. She was an apprentice working in her father's forge. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is unsatisfied with her job; and a need for knowledge about a nearby landmark

Flaws: Depressed, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Susannah Copeland, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 7 (-2)11 (+0)
Skills Athletics +5, Investigation +6
Senses Passive Perception 8
Languages Common, Ignan, Draconic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Golden yellow topaz (1100 gp). Deep green spinel (110 gp). Black opal (1000 gp). Alexandrite (1100 gp).


Social Check DCs

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