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NPC Generator

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Advanced [show]


Randal Badger, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a simple blue robe with black stripes complete with hood. His chestnut hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He plays an instrument quite well.

History: Born in the east to a Sellsword, Randal learned a great deal about his mother's area of expertise. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 9 years.

Motivation: To protect his home; and sabotage a competitor

Ideals: Artistic. Flaws: Emotional. Bonds: Job, Adventurer, Guardian. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Randal Badger, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Anne Ansley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is generally well dressed albeit a few years behind the times. She sports brown long hair. Her brown eyes dart from person to person.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. When she's not drinking or sleeping the drinks off, she's doing writing.

History: Sold as a small child to a brothel owner, Anne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Miner, but she got bored and became a Weaver. She has drifted from career to career and currently works as a Weaver.

Motivation: Sabotage a competitor.

Ideals: Gifted, Artistic. Bonds: Attractive, Mentor, Job. Occupation: Weaver

Voice: Eastern European accent

Attributes [hide]

Anne Ansley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to hide his balding. His violet unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: He was born in the east. A freak accident while working with his Detective father left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Disease, Hedonist, Selfish. Bonds: Immigrant, Criminal record. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Adelard Gentry, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills History +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Hematite (12 gp).


Social Check DCs


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and dresses like a well dressed Sculptor does. His left hand appears badly burned and disfigured. His silver hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Bertram Windsor, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Healer’s kit. 1 Bullseye lantern. 1 Spyglass. 1 Disguise kit.


Social Check DCs

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