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NPC Generator

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Advanced [show]


Thomas Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a very tight haircut. He has several tiny opal earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's mother didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Thomas Hadleigh, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Hayes, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His brown hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and wants to work out more often

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Hayes, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Kyle Quinton, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. With a patchy brown beard and wild brown hair. His green eyes peer out from beneath his broad black hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Kyle studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Joker, Gifted. Bonds: Family, Immigrant. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Kyle Quinton, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Black pearl (1600 gp). Emerald (1300 gp).


Social Check DCs


Agatha Darlington, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she dresses well, typically a more casual-formal manner. She sports a flattop hair cut. Her green eyes have a joyful gleam in them most of the time.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: The child of a Architect, who enjoyed hunting, Agatha was taken on many hunting expeditions. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and she feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Nature, Religious. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Agatha Darlington, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs

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