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NPC Generator

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Advanced [show]


Vicky Marley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky violet painted plate armor. She has a long black ponytail with little hanging trinkets. She has blue eyes and a violet hat with a tan feather.

Personality: Abrasive and pushy, she has a hard time making friends. She is lazy, self-centered, vain, and jealous.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Through the years after Vicky was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Vicky's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and to reunite with her old friends

Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: Adventurer, Has a crush. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Vicky Marley, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)4 (-3) 16 (+3)8 (-1)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. Fire opal pendant on a fine gold chain (1300 gp). 1 Climber’s kit.


Social Check DCs


Manfred Kelsey, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Manfred studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Flaws: Hedonist, Insomniac. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Kelsey, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 8 (-1)15 (+2) 14 (+2)8 (-1)
Skills Persuasion +2, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Blue star sapphire (700 gp).


Social Check DCs


Anthony Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with small hat. He wears a small hat to cover his moderate length silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Anthony took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Ideals: Gifted. Flaws: Hedonist. Bonds: Has a crush, Enemies. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Anthony Barney, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Nicholas Lancaster, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. He has wavy brown hair. He has gleaming, smiling amber eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Architect.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Extrovert. Bonds: Attractive, Job, Mentor. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Nicholas Lancaster, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs

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