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NPC Generator

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Advanced [show]


Sarah Kitchur, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and she perpetually has her shield ready. She wears her red hair up. Her amber eyes peer out from beneath her feathered white hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Justice. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Sarah Kitchur, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Millicent Hadlee, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean yellow cloak covering her clean studded leather. Her skin is fair and her fingers are delicate and long. Her golden hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and meet up once more with her childhood friend

Ideals: Fighting, Gifted, Logical. Bonds: Adventurer. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Millicent Hadlee, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp.


Social Check DCs


Heather Bentham, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and she perpetually has her sickle ready. She has a long auburn ponytail with little hanging trinkets. She has a tattooed face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the east, but her parents moved at a very young age to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Military, Immigrant. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Heather Bentham, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)12 (+1) 18 (+4)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Solid gold idol (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Mentor, Nature. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Dean Perry, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 18 (+4)8 (-1)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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