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NPC Generator

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Advanced [show]


Margery Graeme, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in white turtlenecks beneath a yellow coat with brown slacks. Her white hair is lengthy. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her first spouse was a Laborer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Margery Graeme, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Darkwood Shield. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His silver hair is still thick. His brown eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure.

Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Ernest Abram, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 14 (+2)17 (+3)
Skills Insight +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Middleton, Male Human [Permalink]

Personal [hide]

Description: This man wears grey leather gloves, a grey jacket, and tight pants. He is muscular with a powerful set of arms. His red hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Manfred's homeland. Manfred decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Manfred Middleton, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)18 (+4) 10 (+0)15 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Draconic, Druidic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Zircon (20 gp). 1 Minor magic item.


Social Check DCs


Jane Astley, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is long and blonde with streaks of white, and is pulled back with small black clips. Her green eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with her god.

History: Born in the west her family was never financially stable. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She has drifted from career to career and currently works as a Painter.

Motivation: Balancing her hectic life and new Painter responsibilities is difficult.

Ideals: Disciplined, Gifted. Bonds: Poor, Religious, Job. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Jane Astley, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)13 (+1) 8 (-1)15 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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