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NPC Generator

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Advanced [show]


Adelaide Ramsey, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'0" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her right hand appears badly burned and disfigured. She has slicked back red hair. Her eyes are hazel and beady.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and she uses money and sex appeal to get what she needs

Ideals: Philantrophist. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Adelaide Ramsey, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)13 (+1) 7 (-2)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Benson, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her brown hair in a pixie cut. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is mildly Human supremacist, though she does not identify as such. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is greedy; and meet up once more with her childhood friend

Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Millicent Benson, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 7 (-2)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Darkwood Shield. 1 Full Plate. 1 Buckler. 1 Masterwork studded leather.


Social Check DCs


Susannah Gresham, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is dressed in a clean blue cloak covering her clean studded leather. Her white hair is lengthy. Her gray eyes peer out from beneath her top blue hat.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and she wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Attractive, Military. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Susannah Gresham, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Bloodstone (60 gp). Malachite (7 gp). Moonstone (60 gp).


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy grey suit. His long auburn hair is drawn into a two foot long braid. His eyes are green and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Artistic. Flaws: Terse, Antagonistic. Bonds: Attractive, Mentor. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Wentworth, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs

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