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NPC Generator

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Advanced [show]


Drogo Whitby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a brown and violet robe with the hood down. He has shaved his head bald. His brown eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the north. He was an apprentice working in his father's forge. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive. Bonds: Family, Immigrant, Job. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Whitby, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 18 (+4)16 (+3)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Patrick Graeme, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Sailor, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Poor. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Patrick Graeme, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 80 pp.


Social Check DCs


Maynild Branson, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears bulky yellow painted plate armor. Her hair is long and chestnut with streaks of white, and is pulled back with small yellow clips. Her blue eyes dart from person to person.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Human conditions. During her travels, Maynild and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Maynild discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Maynild fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She desires power and/or immortality; and human compassion

Flaws: Shy, Disease, Racist. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Maynild Branson, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)6 (-2) 15 (+2)7 (-2)
Skills Arcana +1, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He keeps his white hair in a pixie cut. His amber eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. His druidic abilities were realized during a raid on his village. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the north; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Criminal record, Rich. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Gerard Remington, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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