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NPC Generator

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Advanced [show]


Isabella Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Her chestnut hair is heavily combed to the left. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She receives visions of the future at random moments

History: Gifted from a young age, Isabella studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and regain custody of her son

Ideals: Gifted. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Isabella Marleigh, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)10 (+0) 13 (+1)11 (+0)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Giselle Wakefield, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'9". She wears silk and lounges about seductively, and her gloved hand is found clutching a whip. Her chestnut hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Giselle grew up listening to her mother's many stories. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Giselle Wakefield, Female Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Rosamund Elton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears tattered old clothes, she is not a threatening figure. Her auburn hair is heavily combed to the right. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's attracted to the PC; and she desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Has a crush, Adventurer. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Rosamund Elton, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item.


Social Check DCs


Margery Burton, Female Human [Permalink]

Personal [hide]

Description: She wears a yellow collared shirt and green skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has a moderate pudge and is not very fit. Her silver hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She has always had a great fascination with Human culture. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Margery has worked very hard to control her curse. She's also a talented Actor, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Job. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Margery Burton, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs

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