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NPC Generator

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Advanced [show]


Heather Altham, Female Human [Permalink]

Personal [hide]

Description: She has a large pastel mantle and cape that has been intricately interwoven into her brown robe. She carries with her a set of hammers on her belt, each one with a opal on the hilt. Her white hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.

Personality: She is witty, but her monotone delivery comes off as unnerving Further she is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heather fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Religious. Occupation: Beggar

Voice: Relaxed voice

Attributes [hide]

Heather Altham, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Elizabeth Wellington, Female Human [Permalink]

Personal [hide]

Description: 4'7" and muscular, this northern woman wears a robe, a symbol of death around her neck, and a morningstar on her belt. Her head has been shaved. Her eyes, though not visible through her cowl, are brown.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She plays an instrument quite well.

History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered music. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Justice, Artistic. Flaws: Ugly. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Elizabeth Wellington, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Tiger eye turquoise (15 gp). Star rose quartz (80 gp).


Social Check DCs


Emmeline Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many brown ritualistic tattoos. She prefers to wear black pants and tee shirts. Her red hair is well kept. Her eyes are likewise gray.

Personality: She is mildly Human supremacist, though she does not identify as such. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. During her travels, Emmeline and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Emmeline discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Emmeline fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To clean up the streets; and to reunite with her old friends

Flaws: Racist, Disease. Bonds: Adventurer, Attractive, Guardian. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Emmeline Bradshaw, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Ramsey, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. She keeps her blonde hair in a pixie cut. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geva took refuge in the old dungeon and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and to reunite with her absent mother

Flaws: Emotional, Antagonistic. Bonds: Poor, Immigrant, Mentor, Nature. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Geva Ramsey, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Black pearl (600 gp). Emerald (700 gp).


Social Check DCs

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