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NPC Generator

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Advanced [show]


Sarah Barney, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is dressed in a clean tan cloak covering her clean studded leather. She keeps her red hair in a pixie cut. She has green eyes and a tan hat with a green feather.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a small toy that she constantly fidgets with.

History: A powerful brothel owner made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Addict, PTSD, Racist. Bonds: Mentor. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Sarah Barney, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Hadwisa Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears silk and lounges about seductively. Her silver hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Hadwisa was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Persistence, Opinionated. Bonds: Attractive, Poor, Adventurer. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hadwisa Cholmondeley, Female Human Paladin 5
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Golden yellow topaz (1400 gp). Jasper (70 gp). Black opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Emsworth, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, blue cloak. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long black hair reaches down to her waist. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of western immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She left for the west, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Enemies. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Ella Emsworth, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 18 (+4)14 (+2)
Skills Persuasion +5, Survival +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 4000 sp. Eye agate (6 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a green low-cut shirt, and a deerstalker hat upon his head. His deerstalker hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Aldous was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the large cave and found the beat up flail and armor he uses now. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Flaws: Ugly, Mundane. Bonds: Slave, Family, Nature. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Marley, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Star rose quartz (20 gp). Banded agate (12 gp). Onyx (20 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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