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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Raymond Branson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown painted combat armor at almost all times. His long white hair is drawn into a two foot long braid. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a great chef.

History: Born in the north his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Branson, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Chalcedony (50 gp). Malachite (5 gp).


Social Check DCs


Trym Brent, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is dressed in an above average manner. He has moderate length black hair. He is baby faced.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Trym was born on a far eastern desert where he grew up under the tutelage of his father, an expert Performer. He has dedicated himself to building a better trade route.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Gifted. Bonds: Attractive, Guardian, Adventurer, Immigrant. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Trym Brent, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Moss agate (13 gp). Blue quartz (13 gp). Azurite (13 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Middleton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear yellow clothing when he does not wear armor. He has wavy red hair. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Armorer, Clerebold learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor.

Ideals: Persistence, Gifted. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Middleton, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 9 (-1)15 (+2)
Skills Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Eye agate (12 gp). Tiger eye turquoise (12 gp). Red-brown spinel (150 gp). 1 Alchemist’s fire. 3 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Isabella Ainsworth, Female Human [Permalink]

Personal [hide]

Description: This woman wears a worn and beaten armor, and sports empty pouches on her belt. Her golden hair has been sun bleached extensively. This amber eyed southerner is not easily forgotten.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her childhood dream was to be a Spy, but she was a colossal failure. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: She'd like to take her coworkers down a peg; and human compassion

Ideals: Philantrophist. Flaws: Racist. Bonds: In love, Religious, Job. Occupation: Fisher

Voice: French accent

Attributes [hide]

Isabella Ainsworth, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)13 (+1) 16 (+3)9 (-1)
Skills Persuasion +2, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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