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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Melissa Harley, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tan painted combat armor at almost all times. Her head has been shaved. Her face is covered beneath a completely black helmet.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Melissa was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and to unite with her sister

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Melissa Harley, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 6 (-2)11 (+0) 10 (+0)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. Amber (120 gp). 1 Minor magic item.


Social Check DCs


Susannah Adley, Female Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she is well dressed, constantly wearing a grey suit, red shirt, and pastel tie. She has a long white ponytail with little hanging trinkets. Her thin eyebrows rest above her beady hazel eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born in the north her family was never financially stable. After coming to the age of reason, Susannah took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and she would like to get married and retire

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Server

Voice: Posh accent

Attributes [hide]

Susannah Adley, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)7 (-2) 8 (-1)13 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Ermina Barclay, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many tan ritualistic tattoos. She wears a black cloak and cross-gartered tan stockings. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise gray.

Personality: She dislikes all the random violence that takes place in the south. She would rather hide behind her crafts than deal with other people.

History: When she was but 8 years old her parents immigrated from the south. She moved from fad to fad and when she turned 15 she discovered dancing. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and expand her business

Ideals: Pacifist, Artistic, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Ermina Barclay, Female Human Paladin 5
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)9 (-1) 8 (-1)16 (+3)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


William Atherton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Interpreter like his mother before him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

William Atherton, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs

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