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NPC Generator

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Rosalind Tindall, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her chestnut hair. She is baby faced.

Personality: Rosalind is depressed about a lot of things. She tends to be a nihilist. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: The child of a Architect, who enjoyed hunting, Rosalind was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their daughter. She worked as a Knight, and she later adopted a second daughter.

Motivation: She is greedy.

Flaws: Depressed. Bonds: Rich, Attractive, Family, Nature. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Rosalind Tindall, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)17 (+3) 17 (+3)11 (+0)
Skills Animal Handling +6, Deception +3
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Rock crystal (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Eloise Mitchell, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is renowned for her bright green dresses and hats. She keeps her long white hair kept up in a rat tail. Her violet eyes have a joyful gleam in them most of the time.

Personality: She never swears and excessively uses polite adverbs when speaking. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has achieved small success as a Mercenary.

Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it

Ideals: Optimist. Flaws: Fearful. Bonds: Religious, Job, Rich. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Eloise Mitchell, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Marley, Female Human [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her monstrous two handed axe always slung over her shoulder, and she perpetually has her monstrous two handed axe ready. Her moppish brown hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.

Personality: Always inclined to offer people food she seems plenty friendly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Ermina was left her father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting, Philantrophist, Justice. Bonds: Adventurer, Military. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Ermina Marley, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)6 (-2) 14 (+2)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs


Herleva Ryland, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends.

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Adventurer, Religious. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Herleva Ryland, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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